Class_name = "CBatchExplosion"
object_name = "BulletEffect"

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_ap_7mm_armour.epl",false
visualradius=2


SoundScript="LuaScripts/Sound/explosions/Bullet/Metal.cfg"
ExplosionPower=0.2			//   ,   FMOD
Animation=1					//   
LiveTime=1					//   
AnimationTime=1				//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

HaveDirection=0

Radius=2.0					//        ""    
TNT_equ=0.0001	//       

SphereHitDamage=true

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	0,5
ArmorFoug=0.1,-1,	0,1

//  
ShrapnelQuantity=2
FragmentMass=0.0010
//  : , ,  (,   )
ArmorShr=0.1,150,	1,1,	0,2